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 multi-source knowledge


CardRewriter: Leveraging Knowledge Cards for Long-Tail Query Rewriting on Short-Video Platforms

Gong, Peiyuan, Zhu, Feiran, Yin, Yaqi, Dai, Chenglei, Zhang, Chao, Zheng, Kai, Bao, Wentian, Mao, Jiaxin, Zhang, Yi

arXiv.org Artificial Intelligence

Short-video platforms have rapidly become a new generation of information retrieval systems, where users formulate queries to access desired videos. However, user queries, especially long-tail ones, often suffer from spelling errors, incomplete phrasing, and ambiguous intent, resulting in mismatches between user expectations and retrieved results. While large language models (LLMs) have shown success in long-tail query rewriting within e-commerce, they struggle on short-video platforms, where proprietary content such as short videos, live streams, micro dramas, and user social networks falls outside their training distribution. To address this challenge, we introduce \textbf{CardRewriter}, an LLM-based framework that incorporates domain-specific knowledge to enhance long-tail query rewriting. For each query, our method aggregates multi-source knowledge relevant to the query and summarizes it into an informative and query-relevant knowledge card. This card then guides the LLM to better capture user intent and produce more effective query rewrites. We optimize CardRewriter using a two-stage training pipeline: supervised fine-tuning followed by group relative policy optimization, with a tailored reward system balancing query relevance and retrieval effectiveness. Offline experiments show that CardRewriter substantially improves rewriting quality for queries targeting proprietary content. Online A/B testing further confirms significant gains in long-view rate (LVR) and click-through rate (CTR), along with a notable reduction in initiative query reformulation rate (IQRR). Since September 2025, CardRewriter has been deployed on Kuaishou, one of China's largest short-video platforms, serving hundreds of millions of users daily.


Synergistic Fusion of Multi-Source Knowledge via Evidence Theory for High-Entropy Alloy Discovery

Ha, Minh-Quyet, Le, Dinh-Khiet, Dao, Duc-Anh, Vu, Tien-Sinh, Nguyen, Duong-Nguyen, Nguyen, Viet-Cuong, Kino, Hiori, Huynh, Van-Nam, Dam, Hieu-Chi

arXiv.org Artificial Intelligence

Discovering novel high-entropy alloys (HEAs) with desirable properties is challenging due to the vast compositional space and complex phase formation mechanisms. Efficient exploration of this space requires a strategic approach that integrates heterogeneous knowledge sources. Here, we propose a framework that systematically combines knowledge extracted from computational material datasets with domain knowledge distilled from scientific literature using large language models (LLMs). A central feature of this approach is the explicit consideration of element substitutability, identifying chemically similar elements that can be interchanged to potentially stabilize desired HEAs. Dempster-Shafer theory, a mathematical framework for reasoning under uncertainty, is employed to model and combine substitutabilities based on aggregated evidence from multiple sources. The framework predicts the phase stability of candidate HEA compositions and is systematically evaluated on both quaternary alloy systems, demonstrating superior performance compared to baseline machine learning models and methods reliant on single-source evidence in cross-validation experiments. By leveraging multi-source knowledge, the framework retains robust predictive power even when key elements are absent from the training data, underscoring its potential for knowledge transfer and extrapolation. Furthermore, the enhanced interpretability of the methodology offers insights into the fundamental factors governing HEA formation. Overall, this work provides a promising strategy for accelerating HEA discovery by integrating computational and textual knowledge sources, enabling efficient exploration of vast compositional spaces with improved generalization and interpretability.


Multi-Source Spatial Knowledge Understanding for Immersive Visual Text-to-Speech

He, Shuwei, Liu, Rui

arXiv.org Artificial Intelligence

Visual Text-to-Speech (VTTS) aims to take the environmental image as the prompt to synthesize reverberant speech for the spoken content. Previous works focus on the RGB modality for global environmental modeling, overlooking the potential of multi-source spatial knowledge like depth, speaker position, and environmental semantics. To address these issues, we propose a novel multi-source spatial knowledge understanding scheme for immersive VTTS, termed MS2KU-VTTS. Specifically, we first prioritize RGB image as the dominant source and consider depth image, speaker position knowledge from object detection, and Gemini-generated semantic captions as supplementary sources. Afterwards, we propose a serial interaction mechanism to effectively integrate both dominant and supplementary sources. The resulting multi-source knowledge is dynamically integrated based on the respective contributions of each source.This enriched interaction and integration of multi-source spatial knowledge guides the speech generation model, enhancing the immersive speech experience. Experimental results demonstrate that the MS$^2$KU-VTTS surpasses existing baselines in generating immersive speech. Demos and code are available at: https://github.com/AI-S2-Lab/MS2KU-VTTS.


Emotion Rendering for Conversational Speech Synthesis with Heterogeneous Graph-Based Context Modeling

Liu, Rui, Hu, Yifan, Ren, Yi, Yin, Xiang, Li, Haizhou

arXiv.org Artificial Intelligence

Conversational Speech Synthesis (CSS) aims to accurately express an utterance with the appropriate prosody and emotional inflection within a conversational setting. While recognising the significance of CSS task, the prior studies have not thoroughly investigated the emotional expressiveness problems due to the scarcity of emotional conversational datasets and the difficulty of stateful emotion modeling. In this paper, we propose a novel emotional CSS model, termed ECSS, that includes two main components: 1) to enhance emotion understanding, we introduce a heterogeneous graph-based emotional context modeling mechanism, which takes the multi-source dialogue history as input to model the dialogue context and learn the emotion cues from the context; 2) to achieve emotion rendering, we employ a contrastive learning-based emotion renderer module to infer the accurate emotion style for the target utterance. To address the issue of data scarcity, we meticulously create emotional labels in terms of category and intensity, and annotate additional emotional information on the existing conversational dataset (DailyTalk). Both objective and subjective evaluations suggest that our model outperforms the baseline models in understanding and rendering emotions. These evaluations also underscore the importance of comprehensive emotional annotations. Code and audio samples can be found at: https://github.com/walker-hyf/ECSS.